Other players say another good way to build a crit rouge is to ger wpn focus: pikes and use the Tall Grass pike (it has a natural 20% hit to crit conversion) I cannot remember the exact stats but you increase Str, Dex and Per while dumping Res and Int and keeping Con as high as possible. Stats- wise, I made the build not 100% optimized because the fully optimized build looks and plays really dumb. Towards endgame the build will have about 80% hit to crit conversion, with a x2 bonus crit multiplier and an accuracy upwards 120 which is enough to reliably crit dragons. If I dual wield 2 sabres, I can do upwards 90 damage in a single turn. I already crit for like 5+ times out of every 10 hits. Right now my Rouge is LVL6, and has an accuracy of 96 while the average enemy has a defense of around 55. befriend the Doemenels for another +.3 crit dmg multiplier. Pick up items that add to the crit dmg bonus (rabbit fur gloves etc) Later I'll go with Resolution- Purgatory dual wielding. There is no other good sabre until you find Purgatory much later, so I usually go with a single wpn for another +12 acc. Another option would be running with battle exes. Regarding the weapons, I'm running with the good old Resolution, so that means wpn focus:Ruffian. get the Weapon focus skill for your preferred weapon type. The philosophy of the build is to take everything that makes you attack more often, crit more often and crit harder. If the injury was received by a party member, the reverse jump will not risk a Sprained Wrist on them.Ī party member failing this check will suffer from both bruised ribs and concussions.Ī party member failing this check will suffer from Twisted Ankle.It is not finished so I cannot give a guide yet, but to give a rough outline: If the injury was received by a party member, the reverse jump will not risk a Twisted Ankle on them.įailing to jump over the gap in the broken bridge from the cave to the valley will give a Twisted Ankle. Failing will result in getting fatigued.Ī party member failing this check will get fatigued.įailing this check will give a Swollen Eye.įailing to jump over the gap in the broken bridge from the valley to the cave will give a Sprained Wrist. Failing will result in getting fatigued.Ĭlimb the vines. Some situations allow to choose which party member will perform the action, sometimes a certain member, the player or the whole party will be checked.Ĭlimb up the vines. In scripted interactions the Athletics score is checked for actions that require some physical training. In quest related dialogs the player's Athletics score may unlock options regarding physically demanding actions. Notable uses in Pillars of Eternity Quest dialogs Unlimited – for the user for a duration (sometimes only in combat) One only – For the protagonist only - Duration: see table Prostituteīuffs in Pillars of Eternity II: Deadfire Passive effects Unlimited – Permanently active once learned Talent Some buffs stack, others are mutually exclusive.Ī character's Athletics score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time. Some can only applied to the character themselves, while others apply to allies. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. In addition to a character's base Athletics, there are various ways to gain further bonuses. In Pillars of Eternity II: Deadfire Class bonuses: Barbarian In Pillars of Eternity Class bonuses: Barbarian The following bonuses are applied as a result of a character's class and background. As with all other skills, Athletics can be checked during conversations and scripted interactions - and is primarily used to determine whether a character can successfully complete a physical feat.At 12 Athletics, it increases healing done by 75 points. Health = 15 + (Athletics * 5) - At 1 Athletics, it will increase healing done by 20 points. ![]() At 12 Athletics, it increases healing done by 68 points. A higher Athletics score increases the effect of Second Wind according to the following calculation:Įndurance = 20 + (Athletics * 4) - At 1 Athletics, it will increase healing done by 24 points. Grants Second Wind, which can be used to recover lost Endurance (Health in Pillars of Eternity II: Deadfire).In conversations and scripted interactions, Athletics is used for physical feats like climbing, swimming, and jumping. A higher Athletics score increases the effect of Second Wind. Once per encounter, characters with Athletics can use the Second Wind ability to recover lost Health. In addition to the hazards of mortal combat, adventurers have walls to climb, rivers to cross, and pits to leap over.
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